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Dux Bellorum - The Age of Arthur

Created by Brittannia Game Designs Ltd

The realms of Britain after the Romans, a world of Warlords, where heroes are remembered as the Knights of King Arthur.

Latest Updates from Our Project:

Survey, News and extra add ons
about 2 years ago – Sun, Mar 31, 2024 at 01:40:39 PM

You should all be receiving your surveys where you can give details of what name you want in the credits.

The book is currently being laid out and I should be able to update you on this soon.

We have just added a couple of exclusive add ons in pledge manager thanks to a new licencee.  A leather dice bag and leather bound journal (pics below)

Please share the pre-order store to anyone you know who missed the campaign.

Preorder Dux Bellorum - The Age of Arthur on BackerKit

Survey Coming Soon
about 2 years ago – Mon, Mar 11, 2024 at 11:46:20 AM

Soon, you’ll receive an email from us with a special link to your BackerKit survey. It’s important to respond to your survey as quickly as you can since we need this information to fulfill your rewards.

You don’t need to create a BackerKit account to fill out your survey. When you receive the email with the survey, click the survey link to respond. Answer the questions about your reward preferences, provide shipping information, and purchase add-on items if you like. You don’t have access to this survey link yet, but it will be available soon via email!

After you respond to your survey, you can go back later and change your responses at any time before we close the surveys and get our final counts.

FINISH!!
over 2 years ago – Tue, Oct 31, 2023 at 12:51:32 PM

A big thank you for your support.

We came so close to unlocking the first part of the Isle of the Mighty campaign, we are going to make this available anyway to those pledges which get stretch goals.

In addition, those backers will also get a 50% discount link to the second part when we release it.

Both parts of the campaign are written with just stats and art to do.

Appendix to be added
over 2 years ago – Thu, Oct 19, 2023 at 11:08:56 PM

We plan to add an appendix to the book which will allow the book to be used with the Chivalry & Sorcery Basic Rules.  The PDF edition of the basic rules will be provided to all backers.

So although the book is intended as an expansion for the full Chivalry and Sorcery 5th ed rules, it will enable backers to use the book without needing the core rules.

We are also looking into the idea of a silk map of Britain at the time as an add on, I will keep you informed.

What about the Adventures
over 2 years ago – Mon, Oct 09, 2023 at 07:40:08 AM

I saw one comment about the adventures - what are they like.

Well Im not about to include a full adventure, but I will include the introduction to the opening adventure.

Chwedl 1

The DEATH of CRYGYN GAWR

YEAR 515 C.E, September

(BACKGROUND) As ‘new recruits’ in Arthur’s many war bands, they must first earn their place. To do this, they first are sent out to harry Irish raiders, Saxons, or act as low-level scouts for them. In the expanse of Britain sits an ancient woodland known to the Celts as Coed Mawr (‘Great Forest’). It has sat there since before memory and harbors endless secrets, sacred and dark. The Coed Mawr runs the length of Britain in the middle for hundreds of miles. 

Within, it is well-known to be a link to the Otherworld and Underworld alike, and at the moment, a physical divide between the Britons to the West and the incoming Anglo-Saxons in the East, who are in the early stages of populating the cities of the Romano-Britons. The Players are told to scout the outskirts of this grand and ancient woodland for any threats, and when the time comes, return to either the fort of Din Gwricon (in the North) or Din Cador (to the South). Ideally, with captives in tow or information that would be crucial for Arthur and his men. 

SETTING: It is late summer, rainy, dark clouds cover the skies in a gloom. Light storms thunder occasionally. The dampness is very strong in the air and underfoot.

Green rolling hills are in sight up the looming Coed Mawr, with the remnants of Roman roads, farms and their many fields with workers in the late afternoon sun. Small copses of trees are scattered in the grasslands.